Batrider

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Batrider
Batrider.png
Intelligence 24 + 2.50
Agility 15 + 1.50
Strength 23 + 2.00
Damage 24 - 28
Movement Speed 290
Armor 2.1

There is no such thing as harmony among the creatures of the Yama Raskav Jungle. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. The years went on, but his fire only grew stronger. He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside...

Roles

  • Ranged
  • Disabler
  • Nuker
  • Initiator
  • Escape

Abilities

Sticky Napalm

Batrider sticky napalm hp1.png

Drenches an area in sticky oil, amplifying damage from Batrider's attacks and abilities and slowing the movement speed and turn rate of enemies in the area. Additional casts of Sticky Napalm continue to increase damage, up to 10 stacks.

  • ABILITY: Target Point
  • EXTRA DAMAGE: 10 / 15 / 20 / 25
  • RADIUS: 375 / 375 / 375 / 375
  • DURATION: 8 / 8 / 8 / 8
  • MOVEMENT SLOW: 3% / 5% / 7% / 9%
  • TURN RATE SLOW: 70% / 70% / 70% / 70%

Flamebreak

Batrider flamebreak hp1.png

Hurls an explosive cocktail that explodes when it reaches the target location, knocking back and dealing damage to enemies in the area.

  • ABILITY: Target Point
  • DAMAGE: Magical
  • DAMAGE: 75 / 150 / 225 / 300
  • RADIUS: 375 / 375 / 375 / 375
  • STUN DURATION: 0.5 / 0.5 / 0.5 / 0.5

Firefly

Batrider firefly hp1.png

Batrider takes to the skies, laying down a flaming trail from the air. While flying, the trail of fire destroys trees and damages enemies in its path, and Batrider gains the movement capabilities of a flying unit.

  • ABILITY: No Target
  • DAMAGE: Magical
  • DAMAGE OVER TIME: 20 / 40 / 60 / 80
  • RADIUS: 200 / 200 / 200 / 200
  • DURATION: 15 / 15 / 15 / 15

Flaming Lasso

Batrider flaming lasso hp1.png

Lassoes an enemy and drags them in Batrider's wake. Victims cannot be dragged over impassable terrain. Dragged units cannot move, attack, or use abilities. Teleporting or blinking will break the lasso.

  • ABILITY: Target Unit
  • AFFECTS: Enemy Heroes
  • DURATION: 3 / 3.5 / 4

Videos

Links

http://www.dota2.com/hero/Batrider/