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Intelligence 16 + 1.80
Agility 12 + 1.40
Strength 22 + 2.50
Damage 24 - 34
Movement Speed 300
Armor 2.68

Like a golem or gargoyle, Earthshaker was one with the earth but now walks freely upon it. Unlike those other entities, he created himself through an act of will, and serves no other master. In restless slumbers, encased in a deep seam of stone, he became aware of the life drifting freely above him. He grew curious. During a season of tremors, the peaks of Nishai shook themselves loose of avalanches, shifting the course of rivers and turning shallow valleys into bottomless chasms. When the land finally ceased quaking, Earthshaker stepped from the settling dust, tossing aside massive boulders as if throwing off a light blanket. He had shaped himself in the image of a mortal beast, and named himself Raigor Stonehoof. He bleeds now, and breathes, and therefore he can die. But his spirit is still that of the earth; he carries its power in the magical totem that never leaves him. And on the day he returns to dust, the earth will greet him as a prodigal son.


  • Melee
  • Initiator
  • Disabler
  • Support
  • Lane Support



Earthshaker fissure hp1.png

Slams the ground with a mighty totem, fissuring the earth while stunning and damaging enemy units in a line. Creates an impassable ridge of stone.

  • ABILITY: Target Unit, Target Point
  • AFFECTS: Enemy Heroes
  • DAMAGE: Magical
  • STUN DURATION: 1 / 1.25 / 1.5 / 1.75

Enchant Totem

Earthshaker enchant totem hp1.png

Empowers Earthshaker's totem, causing it to deal extra damage on the next attack.

  • ABILITY: No Target
  • AFFECTS: Self
  • BONUS: 75% / 150% / 225% / 300%
  • DURATION: 14 / 14 / 14 / 14


Earthshaker aftershock hp1.png

Causes the earth to shake underfoot, adding additional damage and stuns to nearby enemy units when Earthshaker casts his abilities.

  • ABILITY: Passive
  • DAMAGE: Magical
  • RADIUS: 300
  • DURATION: 0.3 / 0.7 / 1.2 / 1.5

Echo Slam

Earthshaker echo slam hp1.png

Shockwaves travel through the ground, damaging enemy units. Each enemy hit causes an echo to damage nearby units. Upgradable by Aghanim's Scepter.

  • ABILITY: No Target
  • DAMAGE: Magical
  • RADIUS: 500
  • ECHO DAMAGE: 40 / 55 / 70