From myLzH Dota Wiki
Jump to: navigation, search
Intelligence 14 + 1.40
Agility 20 + 2.85
Strength 20 + 1.90
Damage 24 - 28
Movement Speed 305
Armor 3.8

No one has ever seen the face hidden beneath the mask of Yurnero the Juggernaut. It is only speculation that he even has one. For defying a corrupt lord, Yurnero was exiled from the ancient Isle of Masks--a punishment that saved his life. The isle soon after vanished beneath the waves in a night of vengeful magic. He alone remains to carry on the Isle's long Juggernaut tradition, one of ritual and swordplay. The last practitioner of the art, Yurnero's confidence and courage are the result of endless practice; his inventive bladework proves that he has never stopped challenging himself. Still, his motives are as unreadable as his expression. For a hero who has lost everything twice over, he fights as if victory is a foregone conclusion.


  • Melee
  • Carry
  • Pusher


Blade Fury

Juggernaut blade fury hp1.png

Causes a bladestorm of destructive force around Juggernaut, rendering him immune to magic and dealing damage to nearby enemy units. Lasts 5 seconds.

  • ABILITY: No Target
  • DAMAGE: Magical
  • DAMAGE: 80 / 100 / 120 / 140
  • RADIUS: 250

Healing Ward

Juggernaut healing ward hp1.png

Summons a Healing Ward that heals all nearby allied units, based on their max hit points. The Healing Ward can move at 300 movement speed after being summoned. Lasts 25 seconds.

  • ABILITY: Target Point
  • MAX HP PER SECOND: 2% / 3% / 4% / 5%

Blade Dance

Juggernaut blade dance hp1.png

Gives Juggernaut a chance to deal double damage on each attack.

  • ABILITY: Passive
  • CRITICAL CHANCE: 15% / 20% / 25% / 35%


Juggernaut omni slash hp1.png

Juggernaut leaps towards the target enemy unit with a damaging attack, and then slashes other nearby enemy units, dealing between 175-250 damage per slash. The fewer units available to attack, the more damage those units will take; if a unit is alone, it will take all of the damage. Juggernaut becomes invulnerable while Omnislashing and mini-stuns the first target. Upgradable by Aghanim's Scepter.

  • ABILITY: Target Unit
  • AFFECTS: Enemy Heroes
  • DAMAGE: Physical
  • JUMPS: 3 / 6 / 9
  • JUMP RADIUS: 425
  • SCEPTER COOLDOWN: 110 / 100 / 90
  • SCEPTER JUMPS: 6 / 9 / 12