Keeper of the Light

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Keeper of the Light
Keeper of the Light.png
Intelligence 22 + 2.80
Agility 15 + 1.60
Strength 16 + 1.80
Damage 18 - 32
Movement Speed 315
Armor 1.1

Upon a pale horse he rides, this spark of endless suns, this Keeper of the Light. Ezalor long ago escaped the Fundamental plane, separating from the other ancient forces to which he was bound within the great Primordial harmony. He is a power grown sentient in the dawn of the universe, and now rides forth in all planes at once, one step ahead of pursuing chaos, bearing his gift with him at the end of a radiant staff. His majestic truth lies hidden beneath the outward appearance of a slightly doddering old man who barely stays in the saddle. However, when faced with the challenge of chaos, or the forces of darkness, his primordial light bursts forth, and his full power is revealed, transforming him once again into a force to be reckoned with.

Roles

  • Ranged
  • Disabler
  • Nuker
  • Lane Support

Abilities

Illuminate

Keeper of the light illuminate hp1.png

Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.

  • ABILITY: Channeled, Target Point
  • DAMAGE: Magical
  • DAMAGE PER SECOND: 100 / 100 / 100 / 100
  • RADIUS: 400 / 400 / 400 / 400
  • RANGE: 1600
  • MAX CHANNEL TIME: 2 / 3 / 4 / 5

Mana Leak

Keeper of the light mana leak hp1.png

Weakens an enemy's magical essence, causing them to lose mana as they move. If the enemy loses all of its mana, it will be stunned.

  • ABILITY: Target Unit
  • AFFECTS: Enemy Heroes
  • LEAK DURATION: 4 / 5 / 6 / 7
  • MANA LEAK PERCENT: 3.5% / 4% / 4.5% / 5%
  • STUN DURATION: 1.3 / 1.6 / 1.9 / 2.2

Chakra Magic

Keeper of the light chakra magic hp1.png

Restores mana to the target unit.

  • ABILITY: Target Unit
  • AFFECTS: Allied Heroes
  • MANA RESTORE: 75 / 150 / 225 / 300

Spirit Form

Keeper of the light spirit form hp1.png

Ezalor turns his body luminescent temporarily, gaining various abilities. Illuminate is now channeled by a separate spirit, and gains the Blinding Light and Recall abilities.

  • ABILITY: No Target
  • DURATION: 40 / 40 / 40

Recall

Keeper of the light recall hp1.png

After a short delay, teleports the targeted friendly hero to your location. If the targeted friendly hero takes player based damage during this time, the ability is interrupted.

  • ABILITY: No Target, Channeled, Target Unit, Target Point
  • AFFECTS: Allies
  • TELEPORT DELAY: 5 / 4 / 3

Blinding Light

Keeper of the light blinding light hp1.png

A blinding light flashes over the targeted area, knocking back and blinding the units in the area, causing them to miss attacks.

  • ABILITY: Target Point
  • RADIUS: 675 / 675 / 675
  • DURATION: 3 / 4 / 5
  • KNOCKBACK DISTANCE: 250 / 250 / 250

Release Illuminate

Keeper of the light illuminate end hp1.png

Release the channel early.

  • ABILITY: No Target

Illuminate

Keeper of the light spirit form illuminate hp1.png

Channels a ball of light energy, building power the longer it's channeled. Once released, the ball deals damage and gives vision in a line. The longer it is channeled, the more damage dealt.

  • ABILITY: Target Point
  • DAMAGE: Magical
  • DAMAGE PER SECOND: 100 / 100 / 100 / 100
  • RADIUS: 400 / 400 / 400 / 400
  • RANGE: 1600
  • MAX CHANNEL TIME: 2 / 3 / 4 / 5

Videos

Links

http://www.dota2.com/hero/Keeper_of_the_Light/