Sand King

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Sand King
Sand King.png
Intelligence 16 + 1.80
Agility 19 + 2.10
Strength 18 + 2.60
Damage 25 - 41
Movement Speed 300
Armor 2.66

The sands of the Scintillant Waste are alive and sentient--the whole vast desert speaks to itself, thinking thoughts only such a vastness can conceive. But when it needs must find a form to communicate with those of more limited scope, it frees a fragment of itself, and fills a carapace of magic armor formed by the cunning Djinn of Qaldin. This essential identity calls itself Crixalis, meaning 'Soul of the Sand,' but others know it as Sand King. Sand King takes the form of a huge arachnid, inspired by the Scintillant Waste's small but ubiquitous denizens; and this is a true outward expression of his ferocious nature. Guardian, warrior, ambassador--Sand King is all of these things, inseparable from the endless desert that gave him life.

Roles

  • Melee
  • Disabler
  • Initiator
  • Nuker

Abilities

Burrowstrike

Sandking burrowstrike hp2.png

Sand King burrows into the ground and tunnels forward, damaging and stunning enemy units above him as he resurfaces.

  • ABILITY: Target Unit, Target Point
  • AFFECTS: Enemy Heroes
  • DAMAGE: Magical
  • STUN DURATION: 2.17
  • RANGE: 350 / 450 / 550 / 650

Sand Storm

Sandking sand storm hp2.png

CHANNELED - Sand King creates a fearsome sandstorm that damages enemy units while hiding him from vision. The invisibility remains for a short duration after the sandstorm ends.

  • ABILITY: No Target, Channeled
  • DAMAGE: Magical
  • INVISIBILITY DELAY: 0.3 / 0.6 / 0.9 / 1.5
  • RADIUS: 275 / 325 / 375 / 525

Caustic Finale

Sandking caustic finale hp2.png

Sand King's attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage. Caustic Finale is a Unique Attack Modifier, and does not stack with other Unique Attack Modifier.

  • ABILITY: Passive
  • DAMAGE: Magical
  • RADIUS: 400

Epicenter

Sandking epicenter hp2.png

CHANNELED - After channeling for 2 seconds, Sand King sends a disturbance into the earth, causing it to shudder violently. All enemies caught within range will take damage and become slowed. Each subsequent pulse increases the radius of damage dealt. Upgradable by Aghanim's Scepter.

  • ABILITY: No Target, Channeled
  • DAMAGE: Magical
  • PULSES: 6 / 8 / 10
  • DAMAGE PER PULSE: 110 / 110 / 110
  • SLOW: 30% / 30% / 30%
  • SCEPTER PULSES: 8 / 10 / 12
  • SCEPTER COOLDOWN: 120 / 100 / 80

Videos

Links

http://www.dota2.com/hero/Sand_King/