Treant Protector

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Treant Protector
Treant Protector.png
Intelligence 17 + 1.80
Agility 15 + 2.00
Strength 25 + 2.80
Damage 34 - 42
Movement Speed 30
Armor 1.1

Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their say, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.


  • Melee
  • Disabler
  • Initiator
  • Durable
  • Lane Support


Nature's Guise

Treant natures guise hp2.png

Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.

  • ABILITY: Target Unit
  • AFFECTS: Allied Heroes
  • DURATION: 15 / 30 / 45 / 60
  • FADE TIME: 2
  • TREE RADIUS: 375 / 375 / 375 / 375
  • MOVEMENT SPEED: 10% / 10% / 10% / 10%

Leech Seed

Treant leech seed hp2.png

Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it equal to the amount drained. Pulses 4 times.

  • ABILITY: Target Unit
  • AFFECTS: Enemy Heroes
  • DAMAGE: Magical
  • DAMAGE PER PULSE: 30 / 45 / 60 / 75
  • RADIUS: 500

Living Armor

Treant living armor hp2.png

Infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the day, the aura affects heroes globally, and structures within a shortened radius. At night, the effect on heroes is applied only at the shortened radius.

  • ABILITY: Passive, Aura
  • AFFECTS: Allies
  • RADIUS: 900 / 900 / 900 / 900
  • BONUS ARMOR: 1 / 2 / 3 / 4
  • BONUS HP REGEN: 1 / 2 / 3 / 40


Treant overgrowth hp2.png

Summons an overgrowth of damaging vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking. Deals damage once per second.

  • ABILITY: No Target
  • DAMAGE: Magical
  • DURATION: 3 / 3 / 3
  • RADIUS: 625 / 625 / 625