Undying

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Undying
Undying.png
Intelligence 27 + 2.00
Agility 10 + 0.80
Strength 22 + 2.10
Damage 35 - 43
Movement Speed 310
Armor 3.4

As The Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the demon fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the demons, this was just barely enough to turn the tide. As Kunkka watched the demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now The Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.

Roles

  • Melee
  • Disabler
  • Initiator
  • Pusher
  • Durable

Abilities

Decay

Undying decay hp1.png

Undying saps the life from enemy Heroes in an area, dealing damage and stealing Strength for the duration.

  • ABILITY: Target Point
  • DAMAGE: Magical
  • DAMAGE: 40 / 80 / 120 / 160
  • RADIUS: 300
  • DURATION: 21 / 24 / 27 / 30
  • STRENGTH STEAL: 4

Soul Rip

Undying soul rip hp1.png

Redirects the flow of energy through a target friendly or enemy unit, healing or damaging it depending on how many units are near Undying. Each counted unit takes damage.

  • ABILITY: Target Unit
  • DAMAGE: Magical
  • DAMAGE/HEAL PER UNIT: 25
  • RADIUS: 975
  • MAX UNITS: 5 / 10 / 15 / 20

Tombstone

Undying tombstone hp1.png

Summons a tombstone at the target point. Zombies will frequently spawn next to every enemy unit in the area around the Tombstone, and attack them. Zombies have the Deathlust ability, which causes their attacks to slow the target, and if the target reaches below a certain amount of health, increases the attack and movement speed of the zombie.

  • ABILITY: Target Point
  • DURATION: 15 / 20 / 25 / 30
  • RADIUS: 400 / 600 / 800 / 1000
  • SPAWN INTERVAL: 3
  • DEATHLUST HEALTH THRESHOLD: 100 / 200 / 300 / 400

Flesh Golem

Undying flesh golem hp1.png

Undying transforms into a horrifying flesh golem that possesses a Plague Aura. This aura slows all enemy units within 750 range and amplifies the damage they take; the closer to Undying, the more damage. When a plagued unit dies, Undying is healed equal to a percentage of that unit's maximum health. Upgradable by Aghanim's Scepter.

  • ABILITY: No Target
  • DURATION: 30 / 30 / 30
  • MOVEMENT SLOW: 9%
  • MAX DAMAGE AMP: 20% / 25% / 30%
  • MIN DAMAGE AMP: 5% / 10% / 15%
  • DEATH HEAL (HEROES): 6%
  • DEATH HEAL (CREEPS): 2%
  • SCEPTER MAX DAMAGE AMP: 25% / 30% / 35%
  • SCEPTER MIN DAMAGE AMP: 10% / 15% / 20%
  • SCEPTER DEATH HEAL (HEROES): 10%
  • SCEPTER DEATH HEAL (CREEPS): 3%

Videos

Links

http://www.dota2.com/hero/Undying/