Viper

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Viper
Viper.png
Intelligence 15 + 1.80
Agility 21 + 2.50
Strength 17 + 1.90
Damage 23 - 25
Movement Speed 285
Armor 1.94

The malevolent familiar of a sadistic wizard who captured and hoped to tame him, Viper was curiously glad to have been sprung from the sealed and unchanging subterranean Nether Reaches where his race had lived for millions of years, after tectonic slippage had sealed off the Netherdrakes in luminous caverns. Viper spent some time appearing to submit to the wizard's enchainments, hoping to learn what he could of the dark magics the mage practiced. But he soon realized that few spells were as deadly as the toxins that were his birthright. Exuding an acid that swiftly ate away the bars of his cage, the Netherdrake slipped free of his confines, spit poison in the old spellcaster's eyes, and soared out to let the world know that it had a new master.

Roles

  • Ranged
  • Carry
  • Durable

Abilities

Poison Attack

Viper poison attack hp1.png

Intensifies Viper's venom, adding an effect to his normal attack that slows attack and movement speed while dealing damage over time. Poison Attack is a Unique Attack Modifier, and does not stack with other Unique Attack Modifiers.

  • ABILITY: Auto-Cast, Target Unit
  • AFFECTS: Enemy Heroes
  • DAMAGE: Magical
  • DAMAGE: 0 / 0 / 0 / 0
  • DURATION: 2 / 2 / 2 / 2
  • DAMAGE OVER TIME: 10 / 16 / 22 / 28
  • MOVE SLOW: 10% / 20% / 30% / 40%
  • ATTACK SLOW: 10% / 20% / 30% / 40%

Nethertoxin

Viper nethertoxin hp1.png

Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP. If a hero dies within a radius of 225 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect.

  • ABILITY: Passive
  • DAMAGE: Physical
  • BASE BONUS DAMAGE: 2 / 4 / 6 / 8
  • NON-HERO DAMAGE: 50% / 50% / 50% / 50%
  • MAX BONUS DAMAGE: 32 / 64 / 96 / 128

Corrosive Skin

Viper corrosive skin hp1.png

Viper exudes an infectious toxin that damages and slows any enemy that attacks it. The acid exudate also increases Viper's resistance to spells.

  • ABILITY: Passive
  • DAMAGE: Physical
  • DURATION: 3 / 3 / 3 / 3
  • MOVE SLOW: 10% / 15% / 20% / 25%
  • ATTACK SLOW: 10% / 15% / 20% / 25%
  • MAGIC RESISTANCE: 10% / 15% / 20% / 25%
  • DAMAGE OVER TIME: 10 / 15 / 20 / 25

Viper Strike

Viper viper strike hp1.png

Viper slows the targeted enemy unit's movement and attack speed while also dealing poison damage over time. The slowing effect reduces over the duration of the poison. Upgradable by Aghanim's Scepter.

  • ABILITY: Target Unit
  • AFFECTS: Enemy Heroes
  • DAMAGE: Magical
  • DURATION: 5.1 / 5.1 / 5.1
  • DAMAGE OVER TIME: 60 / 100 / 145
  • MOVE SLOW: 40% / 60% / 80%
  • ATTACK SLOW: 40% / 60% / 80%
  • SCEPTER MANA COST: 125 / 125 / 125
  • SCEPTER COOLDOWN: 12 / 12 / 12
  • SCEPTER CAST RANGE: 800 / 800 / 800

Videos

Links

http://www.dota2.com/hero/Viper/