Visage

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Visage
Visage.png
Intelligence 21 + 2.50
Agility 11 + 1.30
Strength 22 + 2.40
Damage 24 - 34
Movement Speed 295
Armor 0.54

Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro'lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

Roles

  • Ranged
  • Support

Abilities

Grave Chill

Visage grave chill hp1.png

Visage drains the movement and attack speed of the targeted unit, gaining it for itself.

  • ABILITY: Target Unit
  • AFFECTS: Enemy Heroes
  • DURATION: 3 / 4 / 5 / 6
  • SPEED DRAIN: 32% / 32% / 32% / 32%

Soul Assumption

Visage soul assumption hp1.png

Visage damages the targeted unit based on the number of soul charges. Visage gains a soul charge when damage taken by all heroes around him reaches the damage threshold.

  • ABILITY: Target Unit
  • AFFECTS: Enemy Heroes
  • DAMAGE: Magical
  • BASE DAMAGE: 20
  • SOUL DAMAGE: 60
  • DAMAGE THRESHOLD: 110
  • MAX SOULS: 3 / 4 / 5 / 6
  • SOUL DURATION: 6
  • ASSUMPTION RADIUS: 1375

Gravekeeper's Cloak

Visage gravekeepers cloak hp1.png

Visage generates a layered barrier that protects him from physical and magical attacks. If he receives damage from a player, one layer is removed, and takes time to recover.

  • ABILITY: Passive
  • ARMOR PER LAYER: 1 / 2 / 4 / 5
  • RESIST PER LAYER: 3% / 6% / 12% / 16%
  • MAX LAYERS: 4
  • RECOVERY TIME: 12 / 10 / 8 / 6

Summon Familiars

Visage summon familiars hp1.png

Conjures up two blind Familiars to fight for Visage. Familiars have high attack power, but each attack drains a charge of damage that recharges slowly over time. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health and damage. Familiars grant high bounty when killed. Upgradable by Aghanim's Scepter.

  • ABILITY: No Target
  • FAMILIAR HP: 300 / 450 / 600
  • FAMILIAR ARMOR: 0 / 1 / 2
  • FAMILIAR SPEED: 380 / 390 / 400
  • FAMILIAR MAX DAMAGE: 56 / 98 / 154

Videos

Links

http://www.dota2.com/hero/Visage/