Wisp

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Wisp
Wisp.png
Intelligence 23 + 1.70
Agility 14 + 1.60
Strength 17 + 1.90
Damage 26 - 35
Movement Speed 295
Armor -0.04

Wisp is everywhere, and in all things. Denounced by enemies as the great unmaker, worshiped by scholars as the twinkling of a divine eye, Wisp occupies all planes at once, the merest fraction of its being crossing into physical existence at any one moment.

Like the great twin riders Dark and Light, and yet another ancient traveler whose true history is lost to the ages, Io the Wisp is a Fundamental of the universe-a force older than time, a wanderer from realms far beyond mortal understanding. Wisp is nothing less than the sum of all attractive and repulsive forces within matter, a sentient manifestation of the laws that bind particles together. It is only in the controlled warping of these forces that Wisp's presence can be experienced on the physical plane. A benevolent, cooperative force, Wisp bonds its strength to others so that the power of allies might be enhanced. Its motives inscrutable, its strength unimaginable, Wisp moves through the physical plane, the perfect expression of the mysteries of the universe.

Roles

  • Ranged
  • Support

Abilities

Tether

Wisp tether hp2.png

Tether yourself to an allied hero, granting both of you bonus movement speed. When you restore health or mana, your target gains the same amount. Any enemy unit that crosses the tether is stunned. The tether breaks when the allied unit moves too far away, or Wisp cancels the tether.

  • ABILITY: Target Unit
  • AFFECTS: Allies
  • MAX DISTANCE: 900 / 900 / 900 / 900
  • MOVEMENT SPEED BONUS: 20% / 20% / 20% / 20%
  • STUN DURATION: 0.75 / 1.25 / 1.75 / 2.25

Break Tether

Wisp tether break hp2.png

Break the link to the tethered unit.

  • ABILITY: No Target

Spirits

Wisp spirits hp2.png

Summon five spirits that dance in a circle around Wisp, damaging all that they hit around you. If a spirit hits an enemy hero, it explodes, damaging all enemy units in an area around it. Creeps take minor damage from touching a spirit, but don't cause them to explode.

  • ABILITY: No Target
  • CREEP DAMAGE: 8 / 14 / 20 / 26
  • HERO DAMAGE: 25 / 50 / 75 / 100
  • OSCILLATION RADIUS: 875 / 875 / 875 / 875
  • EXPLOSION RADIUS: 300 / 300 / 300 / 300

Overcharge

Wisp overcharge hp2.png

Wisp gains bonus attack speed and damage reduction, at the cost of draining HP and mana per second. If Wisp is Tethered to an ally, that unit also gains the bonuses.

  • ABILITY: No Target, Toggle
  • ATTACK SPEED: 40 / 50 / 60 / 70
  • INCOMING DAMAGE REDUCTION: 5% / 10% / 15% / 20%
  • HP/MANA DRAIN: 2.5% / 2.5% / 2.5% / 2.5%

Relocate

Wisp relocate hp2.png

Teleport yourself and any tethered ally to any location on the map. After the spell expires you and any tethered ally will return to where you teleported from.

  • ABILITY: Target Point
  • CAST DELAY: 2.5 / 2.25 / 2
  • RETURN TIME: 12 / 12 / 12

Spirits In

Wisp spirits in hp2.png

Calls the spirits closer to you. Can be toggled on and off.

  • ABILITY: No Target, Toggle

Spirits Out

Wisp spirits out hp2.png

Sends the spirits farther away from you. Can be toggled on and off.

  • ABILITY: No Target, Toggle

Videos

Links

http://www.dota2.com/hero/Wisp/