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Jim Raynor
Franchise Starcraft
Type Ranged
Health 725 (140 per level)
Health Regen 1.5117(0.289 per level)
Attack Damage 63 (11 per level)
Attack Speed 1.25
Attack Range 5.5
Move Speed 4.3984

Jim Raynor, the Renegade Commander. The Ex-Confederate Marshall has stood against whatever the universe can throw at him and survived. He stands as a bright beacon of hope among enigmatic aliens and monsters, still fighting for justice in a cold uncaring universe.

Raynor's abilities allow him to keep enemies at bay while dealing damage to them, and he can call in air support to take down enemies and forts with ease.


Archangel's Wrath Icon.png (Trait) Lead from the Front

Enemies killed within a short time of being damaged by Raynor reduce the cooldown of his abilities by 2 seconds. Enemy Heroes killed reduce the cooldown by 20 seconds.

  • Combat Trait

Pinning Shot Icon.png (Q) Penetrating Round

Fires a high powered round that deals 525 (107 + 22 per level) damage and knocks away all enemies.

  • 60 Mana
  • Skillshot
  • Cooldown: 12 seconds

Inspire Icon.png (W) Inspire

Raynor buffs himself for 20% bonus attack speed and damage for 8 seconds. Nearby allies gain half of this bonus while near Raynor.

  • 50 Mana
  • Cooldown: 12 seconds

Holo Decoy Icon.png (E) Adrenaline Rush

Automatically activates to heal Raynor for 960 (200 + 40 per level) when he is below 30% health. Can only occur once every 45 seconds.

Hyperion Icon.png (R) Hyperion

The Hyperion slowly travels forward, dealing 500 (120 + 20 per level) damage per second to a random enemy target in its path. Lasts for 12 seconds.

  • 100 Mana
  • Heroic Ability
  • Cooldown: 120 seconds

Permanent Cloak, Sniper Icon.png (R) Raynor's Raiders

Summons two cloaked Banshees that follow Raynor for a short time and attack what he attacks. Each Banshee attacks for 2 volleys of 60 (12.5 + 2.5 per level) damage each.

  • 100 Mana
  • Heroic Ability
  • Cooldown: 100 seconds