Ahri, The 9 Tails Fox

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Ahri, The 9 Tails Fox
Ahri p0.jpg
Health 380 (+80 per level)
Health Regen 5.5 (+0.6 per level)
Mana 250 (+50 per level)
Mana Regen 7 (+0.6 per level)
Energy N/A
Energy Regen N/A
Attack Speed 0.668 (+2% per level)
Attack Damage 50 (+3 per level)
Armor 11 (+3.5 per level)
Magic Resist 30 (+0 per level)
Move Speed 330

Unlike other foxes that roamed the woods of southern Ionia, Ahri had always felt a strange connection to the magical world around her; a connection that was somehow incomplete. Deep inside, she felt the skin she had been born into was an ill fit for her and dreamt of one day becoming human. Her goal seemed forever out of reach, until she happened upon the wake of a human battle. It was a grisly scene, the land obscured by the forms of wounded and dying soldiers. She felt drawn to one: a robed man encircled by a waning field of magic, his life quickly slipping away. She approached him and something deep inside of her triggered, reaching out to the man in a way she couldn't understand. His life essence poured into her, carried on invisible strands of magic. The sensation was intoxicating and overwhelming. As her reverie faded, she was delighted to discover that she had changed. Her sleek white fur had receded and her body was long and lithe - the shape of the humans who lay scattered about her.

However, though she appeared human, she knew that in truth the transformation was incomplete. A cunning creature, she adapted herself to the customs of human society and used her profound gift of beauty to attract unsuspecting men. She could consume their life essences when they were under the spell of her seductive charms. Feeding on their desires brought her closer to her dream, but as she took more lives, a strange sense of regret began to well within her. She had reservations about actions which never troubled her as a fox. She realized that she could not overcome the pangs of her evolving morality. In search of a solution, Ahri found the Institute of War, home of the most gifted mages on Runeterra. They offered her a chance to attain her humanity without further harm through service in the League of Legends.

Mercy is a human luxury... and responsibility. -- Ahri

Spotlight

Abilities

Ahri SoulEater.png Essence Theft (Passive)

Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.

AhriOrbofDeception.png Orb of Deception (Q)

  • Cost: 70/75/80/85/90 Mana
  • Range: 880

Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back.

Deals 40/65/90/115/140 (+33% Ability Power) magic damage on the way out, and 40/65/90/115/140 (+33% Ability Power) true damage on the way back.


AhriOrbofDeception.png Fox-Fire (W)

  • Cost: 50 Mana
  • Range: 800

Ahri releases three fox-fires, that lock onto and attack nearby enemies.

Releases three fox-fires that lock on to nearby enemies (prioritizes Champions) dealing 40/65/90/115/140 (+40% Ability Power) magic damage.Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, for a maximum of 0 damage to a single enemy.


AhriSeduce.png Charm (E)

  • Cost: 85 Mana
  • Range: 975

Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her. Ahri deals additional damage to recently charmed enemies.

Blows a kiss dealing 60/90/120/150/180 (+35% Ability Power) magic damage and charms an enemy causing them to walk harmlessly towards Ahri for 1/1.25/1.5/1.75/2 second(s).Enemies hit by Charm take 20% more magic damage from Ahri for 6 seconds. Orb of Deception's true damage is also increased by this effect.


AhriTumble.png Spirit Rush (R)

  • Cost: 100 Mana
  • Range: 450

Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.

Nimbly dashes forward firing 3 essence bolts at nearby enemies (prioritizes Champions) dealing 70/110/150 (+30% Ability Power) magic damage. Can be cast up to three times within 10 seconds before going on cooldown.


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