Corki, The Daring Bombardier

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Corki, the Daring Bombardier
Corki 0.jpg
Health 375 (+82 per level)
Health Regen 4.5 (+0.55 per level)
Mana 243 (+37 per level)
Mana Regen 6.5 (+0.55 per level)
Energy N/A
Energy Regen N/A
Attack Speed 0.625 (+2.3% per level)
Attack Damage 48.2 (+3 per level)
Armor 13.5 (+3.5 per level)
Magic Resist 30 (+0 per level)
Move Speed 325

When Heimerdinger and his yordle colleagues migrated to Piltover, they embraced science as a way of life, and they immediately made several groundbreaking contributions to the techmaturgical community. What yordles lack in stature, they make up for with industriousness. Corki, the Daring Bombardier, gained his title by test-piloting one of these contributions - the original design for the Reconnaissance Operations Front-Line Copter, an aerial assault vehicle which has become the backbone of the Bandle City Expeditionary Force (BCEF). Together with his squadron - the Screaming Yipsnakes - Corki soars over Valoran, surveying the landscape and conducting aerial acrobatics for the benefit of onlookers below.

Corki is the most renowned of the Screaming Yipsnakes for remaining cool under fire and exhibiting bravery to the point of madness. Before the League, he served several tours of duty, often volunteering for missions that would take him behind enemy lines, either gathering intelligence or delivering messages through hot zones. He thrived on danger, and enjoyed nothing more than a good dogfight in the morning. More than just an ace pilot, Corki also made several modifications to his copter, outfitting it with an arsenal of weapons which some speculate were more for show than functionality. When open hostilities ceased as part of the agreement surrounding the formation of the League, Corki was forced into a retirement, which he felt cut the engines and clipped the wings. He tried to make do with stunt flying and canyon running, but it was never the same without the refreshing smell of gunpowder streaking through the air around him. When Heimerdinger joined the League of Legends, it was no surprise to see Corki follow soon after, eager to test his mettle against the best the world has to offer.

He is Corki - death from above!

Abilities

Corki RapidReload.png Hextech Shrapnel Shells (Passive)

Corki's basic attacks deal bonus true damage to minions, monsters, and champions.

PhosphorusBomb.png Phosphorus Bomb (Q)

  • Cost: 60/70/80/90/100 Mana
  • Range: 825

Corki fires a flash bomb at a target location, dealing magic damage to enemies in the area. This attack additionally reveals units in the area for a duration.

Corki lobs a bomb, dealing 80/130/180/230/280 (+50% Ability Power) magic damage to enemies in the target area. In addition, the blast reveals the area and champions hit by the blast for 6 seconds (does not reveal stealth).



CarpetBomb.png Valkyrie (W)

  • Cost: 50 Mana
  • Range: 800

Corki surges to target location, dropping bombs that create a trail of destruction for opponents who remain in the fire.

Corki surges to target location, dealing 60/90/120/150/180 (+40% Ability Power) magic damage per second to enemies in the fire left along his path.



GGun.png Gatling Gun (E)

  • Cost: 50 Mana
  • Range: 600

Corki's gatling gun rapidly fires in a cone in front of him, dealing damage and reducing enemy armor.

Corki's gatling gun fires at all targets in front of him for 4 seconds, dealing 20/32/44/56/68 (+40% bonus Attack Damage) physical damage and reducing 2/4/6/8/10 armor per second. The armor reduction stacks and lasts 2 seconds.




MissileBarrage.png Missile Barrage (R)

  • Cost: 20 Mana
  • Range: 1225

Corki fires a missile toward his target location that explodes on impact, dealing damage to enemies in an area. Corki stores missiles over time, up to a maximum. Every 3rd missile fired will be a Big One, dealing extra damage.

Corki fires a missile toward his targeted location that will collide with the first enemy it hits. Each missile deals 100/180/260 0.2/0.3/0.4 (+30% Ability Power) area magic damage.Corki reloads a missile every 10 seconds, up to 7 missiles at any given time.Every 3rd missile will be a Big One, dealing 50% extra damage.



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