Heimerdinger, The Revered Inventor
It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him. The great academies of Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of Valoran.
Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states. However, there is something strange about the Revered Inventor. In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously. It most certainly worked, but at an unusual cost - Heimerdinger's brain increased in size. His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head. Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation. Heimerdinger believes that science is the key to saving the world. Much more, he has rolled up his sleeves and is out to prove this as a member of the League of Legends - most definitely as the League's smartest champion!
Science is on the march. Look out!
Heimerdinger gives nearby allied H-28G Turrets and Champions increased Health Regeneration.
- Cost: 20 Mana and Turret Kit
- Range: 350
Heimerdinger lays down a machine gun turret equipped with a secondary pass-through beam attack. (Turrets deal half damage to towers).
Places a Turret at target location. Turret attacks prioritize Heimerdinger's targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger's champion level and they shut down if he moves out of the area. Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds and can hold 1/1/2/2/3 Kit(s) at once. H-28G Evolution Turret Stats Health: 150/175/200/225/250/275/300/325/350/375/400/425/450/475/500/525/550/575 Attack - Cannon: 15/22/29/36/42 (+13% Ability Power) magic damage each attack. Attack - Beam: 50/75/100/125/150 (+50% Ability Power) magic damage in a line every 12/12/12/12/12 seconds. Maximum Turrets Placed: 3
- Cost: 70/80/90/100/110 Mana
- Range: 1525
Heimerdinger fires long-range rockets that converge on his cursor.
Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+45% Ability Power) magic damage. Units hit multiple times take reduced damage:Champions and Monsters: 12/18/24/30/36 (+12% Ability Power) magic damage, max 108/162/216/270/324 (+93% Ability Power) damage. Minions: 60% of base damage.Targeting the rockets closer to Heimerdinger increases their spread.
- Cost: 85 Mana
- Range: 970
Heimerdinger lobs a grenade at a location, dealing damage to enemy units as well as stunning anyone directly hit and slowing surrounding units.
Hurls a grenade that deals 60/100/140/180/220 (+60% Ability Power) magic damage to enemy units and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.
- Cost: 100 Mana
- Range: 280
Heimerdinger invents an upgrade, causing his next spell to have increased effects.
Makes next basic ability free and gives it bonus effects. Reactivate to cancel. H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+33% Ability Power) magic damage with its cannon and 225/300/375 (+80% Ability Power) magic damage with its beam for 8 seconds. It has splash damage, immunity to disables, its attacks slow targets for 25%, and it doesn't count toward the Turret limit. Hextech Rocket Swarm: Fires 4 waves of rockets that deal 135/180/225 (+45% Ability Power) magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 500/690/865 (+183% Ability Power). CH-3X Lightning Grenade: Throws a bouncing grenade that discharges three times, dealing 150/200/250 (+60% Ability Power) magic damage. Both the stun and slow areas are larger and the slow is improved to 80%.