Kennen, The Heart of the Tempest
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness -- all things must exist in perfect harmony for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Kennen is one of these shadow warriors, entrusted with the sacred duty of Coursing the Sun - tirelessly conveying the justice of the Kinkou.
Kennen was born in Bandle City and it was said that in his first living moments he bolted first from the womb and second from the midwife who delivered him. His parents had thought that he would outgrow his boundless energy, but as he matured his energy found no limits and was matched only by his unnerving speed. Despite his astonishing gifts, he remained unnoticed (or at least uncaught, as he was quite the prankster) until, on a dare, he ran straight up the great outer wall of the Placidium. When word of this feat reached Kinkou ears, Kennen was quickly and quietly brought in for an audience. He found that the role of the Heart of the Tempest suited him, frenetically delivering both the word and the punishments of the Kinkou across the realm. He now works with his fellows Akali and Shen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.
The Heart of the Tempest beats eternal...and those beaten remember eternally.
Kennen's abilities add a Mark of the Storm to its target for 6.25 seconds. Upon receiving 3 Marks of the Storm, an opponent is stunned for 1 second and Kennen gains 25 Energy.
The stun has a diminished effect if it occurs again within 7 seconds.
- Cost: 65/60/55/50/45 Energy
- Range: 950
Kennen throws a fast moving shuriken towards a location, causing damage and adding a Mark of the Storm to any opponent that it hits.
Throws a shuriken that deals 75/115/155/195/235 (+75% Ability Power) magic damage to the first enemy it hits.
- Cost: 45 Energy
- Range: 900
Kennen passively deals extra damage and adds a Mark of the Storm to his target every few attacks, and he can activate this ability to damage and add another Mark of the Storm to targets who are already marked.
Passive: Every 5 attacks, Kennen deals bonus magic damage equal to 40/50/60/70/80% of his attack damage and adds a Mark of the Storm to his target. Active: Sends a surge of electricity through all nearby targets afflicted by Mark of the Storm, dealing 65/95/125/155/185 (+55% Ability Power) magic damage.
- Cost: 100/95/90/85/80 Energy
- Range: Self
Kennen morphs into a lightning form, enabling him to pass through units. Any enemy unit he runs through takes damage and gets a Mark of the Storm.
Kennen gains 335 movement speed and ignores unit collision for 2 seconds, dealing 85/125/165/205/245 (+60% Ability Power) magic damage to any enemy he passes through. Additionally, Kennen will gain 10/20/30/40/50 Armor and Magic Resist for 4 seconds. Kennen gains 40 Energy the first time he passes through an enemy.Lightning Rush deals half damage to minions.
- Cost: No Cost
- Range: 550
Kennen summons a storm that strikes at random nearby enemy champions for magical damage.
Summons a magical storm that deals 80/145/210 (+40% Ability Power) magic damage to a random enemy champion near Kennen every 0.5/0.4/0.33 seconds. This storm attacks up to 6/10/15 times and cannot hit the same target more than 3 times.