Skarner, The Crystal Vanguard

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Skarner, The Crystal Vanguard
Skarner 0.jpg
Health 440 (+96 per level)
Health Regen 7.5 (+0.85 per level)
Mana 205 (+40 per level)
Mana Regen 6.45 (+0.45 per level)
Energy N/A
Energy Regen N/A
Attack Speed 0.625 (+2.1% per level)
Attack Damage 54.1 (+4.2 per level)
Armor 19 (+3.8 per level)
Magic Resist 30 (+1.25 per level)
Move Speed 345

Centuries ago, there lived a race of creatures as ferocious as they were wise. The Brackern were unusual beings blessed with the earth's primal magic, embodied in the form of crystals. Their kind knew of an arcane ritual to bind their life's essence to a crystal, communing with the magic embedded in it. With this power, the Brackern thrived in the Odyn Valley, protecting both creatures and crystals alike. Despite attacks from those looking to claim the primal magic, it seemed that nothing could get past the Brackern's defenses. Nothing, that is, until the devastation of a Rune War.

A vicious battle was fought near the Odyn Valley and the unleashed chaotic magic poisoned the crystals. The Brackern began to grow sick and die, and no amount of defensive magic could reverse the effects. To avoid extinction, their only course was to hibernate underground until the wars stopped. The strongest, most intelligent Brackern hibernated closer to the surface to awaken first and assess the world's condition for the return of their race. The recent mining operations and violent escalation in Kalamanda were enough to awaken the first of these vanguards. When Skarner burst to the surface, he lashed out in anger and confusion. Reason eventually won out over his anger when he realized that the agents of the League who found him were simply functionaries. Skarner was invited to the Institute of War to share the Brackern's story. In return, the summoners told him about the history that his kind had slept through. Much had been done to curb the unchecked use of magic since the Rune Wars, but it was obvious that the world was not yet safe for his kind to reawaken. For now, however, there is a place where Skarner can use his power to change the world into one to which his kind could eventually return: the League of Legends.

The humans have not yet learned to control their magic - what once was Kalamanda is now a crystal scar on the history of this world. -- Skarner

Abilities

SkarnerEnergize.png Energize (Passive)

Basic attacks lower all ability cooldowns by 0.5 seconds. Double effect when attacking champions.

SkarnerVirulentSlash.png Crystal Slash (Q)

  • Cost: 20/22/24/26/28 Mana
  • Range: 350

Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while powered by Crystal Energy, he deals bonus magic damage. Whenever he hits a target with Crystal Slash he gains a stacking buff that increases his attack speed for a few seconds.

Skarner deals 25/40/55/70/85 (+80% bonus Attack Damage) physical damage to all nearby enemies and charges himself with Crystal Energy for 5 seconds if a unit is struck. If a unit is struck, Skarner gains Template:E8% attack speed for Template:E9 seconds, stacking up to 3 times.While Skarner is charged, Crystal Slash deals 24/36/48/60/72 (+40% Ability Power) bonus magic damage.



SkarnerExoskeleton.png Crystalline Exoskeleton (W)

  • Cost: 60 Mana
  • Range: Self

Skarner gains a shield, and while the shield persists his movement speed is increased.

Skarner is shielded for 70/115/160/205/250 (+60% Ability Power) damage for 6 seconds. While the shield persists, Skarner gains Template:E5% increased Movement Speed over 3 seconds.




SkarnerFracture.png Fracture (E)

  • Cost: 50/55/60/65/70 Mana
  • Range: 760

Skarner summons a blast of crystalline energy which deals damage to enemies struck and slows them.

Skarner summons a blast of crystalline energy which deals 80/120/160/200/240 (+70% Ability Power) magic damage to enemies hit and slows them by Template:E8% for Template:E7 seconds.





SkarnerImpale.png Impale (R)

  • Cost: 100/125/150 Mana
  • Range: 350

Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.

Skarner suppresses an enemy champion for 1.75 seconds and deals 100/150/200 (+50% Ability Power) magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt an additional 100/150/200 (+50% Ability Power) magic damage.




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