Yasuo, the Unforgiven

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Yasuo, the Unforgiven
Yasuo 0.jpg
Health 430 (+82 per level)
Health Regen 5 (+0.9 per level)
Mana N/A
Mana Regen N/A
Energy N/A
Energy Regen N/A
Attack Speed 0.658 (+3.2% per level)
Attack Damage 50 (+3.2 per level)
Armor 15 (+3.4 per level)
Magic Resist 30 (+0 per level)
Move Speed 350

Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. This once-proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor.

Formerly a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, he left his post to join the fray. By the time he returned, the Elder had been slain.

Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Left truly alone for the first time in his life, he set out to find the Elder's real killer.

Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most - his own brother, Yone.

Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side.

Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: The Elder was killed by a wind technique. Who else could it be? Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms.

Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back.

The story of a sword is inked in blood. -- Yasuo

Abilities

Yasuo Passive.png Way of the Wanderer (Passive)

Yasuo's critical strike chance is doubled. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.

YasuoQW.png Steel Tempest (Q)

  • Cost: No Cost
  • Range: 475

A skillshot basic attack. After two successful Steel Tempests, the next fires a tornado that knocks enemies Airborne.

Thrusts forward, dealing 20/40/60/80/100 (+100% Attack Damage) physical damage.On hit, Steel Tempest grants a stack of Gathering Storm for 10 seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack: It can critically strike, applies on-hit effects, and its cooldown and cast time are reduced by attack speed.If cast while dashing, Steel Tempest will strike as a circle.



YasuoWMovingWall.png Wind Wall (W)

  • Cost: No Cost
  • Range: 400

Creates a moving wall that blocks enemy projectiles.

Passive: Dashing builds an extra 4/8/12/16/20% of your maximum Flow. Active: Creates a moving wall that blocks all enemy projectiles for 4 seconds.




YasuoDashWrapper.png Sweeping Blade (E)

  • Cost: No Cost
  • Range: 475

Dashes through a unit, dealing escalating magic damage with each cast.

Dashes through target enemy, dealing 70/90/110/130/150 (+60% Ability Power) magic damage. Each cast increases your next dash's base damage by 25%, up to 100%.Cannot be re-cast on the same enemy for 10/9/8/7/6 seconds.If cast while dashing, Steel Tempest will strike as a circle.





YasuoRKnockUpComboW.png Last Breath (R)

  • Cost: No Cost
  • Range: 1500

Moves to a unit and strikes them repeatedly for heavy damage. Can only be cast on Airborne targets.

Dashes to an Airborne enemy champion, deals 200/300/400 (+150% bonus Attack Damage) physical damage and holds all Airborne enemies in the area in the air for an additional 1 second. Resets all stacks of Gathering Storm.For 15 seconds, Yasuo gains 50% Bonus Armor Penetration - this effects armor from items, buffs, runes and masteries.




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