Amagon

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Amagon
Amagon
Amagon cover art
Developer(s) Aicom Corporation[1]
Publisher(s) Vic Tokai Corporation[1]
American Sammy
Designer(s) Tokuhiro Takemori[1]
Hiroshi Kazama[1]
Composer(s) Kiyoshi Yokoyama[1]
Dōta Andō[1]
Platform(s) NES
Release date(s)
  • JP December 2, 1988
  • NA April 1989
Genre(s) 2D action platformer
Mode(s) Single-player

Amagon, known in Japan as Totsuzen! Machoman (突然! マッチョマン lit. Suddenly! Machoman?), is a side-scrolling platform action game for the Nintendo Entertainment System developed by Aicom.

Amagon encounters a variety of enemies which he can dispose of with his rifle. He also has the ability (upon collecting and then activating the Mega-Key) to transform in to a larger, stronger version of himself called "Megagon". Upon transformation, Megagon is given 1 hit point for every 5,000 points he scored as Amagon (whereas a single hit from any enemy or hazard will kill Amagon). Megagon cannot use the machine gun, but in its stead has a punch which does eight times the damage and never runs out of ammo. At the cost of one hit point each, he can also fire waves of energy from his chest; these are much broader than machine gun shots, do 16 times the damage, and can hit multiple enemies in a single blast.

Links

  • 1.0 1.1 1.2 1.3 1.4 1.5 Amagon at MobyGames