Reaper/HotS

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TerranIcon.pngReaper
Reaper.png
TypeGround Unit
DescriptionRaider. Capable of jumping up and down cliffs. Heals when out of combat.
Built FromBarracks
CostMinerals.gif 50 Vespene-terran.gif 50 Buildtime terran.gif 45 Supply-terran.gif 1
AttributesBiological, Light
Attack
Ground Attack:   4(+1)(x2)
Ground DPS:   7.3(+1.8)
Range:   5 (ground)
Cooldown:   1.1 (ground)
DefenseIcon Hitpoints.png 60 Icon Armor.png 0 (+1)
HotkeyR
Sight9
Speed3.75
Cargo Size1
Strong Against
Weak Against

Description

The Reaper is a scouting unit with excellent freedom of movement, with an out-of-combat Health-regeneration ability. This unit can now be produced from a Barracks and from a Reactor. It still remains a costly & fragile unit; avoiding enemy fire and use of Bunkers or escaping Melee via Cliff edges for protection is advised.

Abilities

Jet Pack.png Jet Pack

Allows Reapers to travel up and down cliffs.

62px-CombatDrugs.png Combat Drugs

Heals 2 HP every second if the Reaper is not attacked for 10 seconds.

Field Manual

  • Very fast raider that can attack ground targets.
  • Their Jump Packs allow them to pass over ledges, and also afford them great mobility.
  • Can decimate light units.
  • Excels at hit-and-run operations, especially against worker lines and slow-moving units.
  • A very fragile unit – do not expose to enemy fire.
  • Always back up your damaged reapers and make use of the out-of-combat healing ability.
  • Their speed and freedom of movement make them great scouts.
  • Can go inside bunkers for protection and a range increase.

Gallery

Reaper.gif

Quotes

Links