Viper

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ZergIcon.pngViper
Viper.jpg
TypeAir Unit
CostMinerals.gif 100 Vespene-zerg.gif 200 Buildtime zerg.gif 40 Supply-zerg.gif 3
AttributesArmored, Biological, Psionic
DefenseIcon Hitpoints.png 150 Icon Armor.png 1 (+1)
HotkeyE
Sight11
Speed2.9531
Strong Against
Weak Against

Description

The Viper is a flying support caster for the Zerg that requires a Hive. The Viper deals no damage, instead using its spells to disrupt the positioning of enemy units.

Abilities

Blinding Cloud.png Blinding Cloud (B)

Cost: EnergyIcon.gif 100 Range: 9 Duration: 14 Radius: 2

Creates a cloud for 14 seconds that reduces attack range of ground units and structures underneath to melee range.

Abduct.png Abduct (D)

Cost: EnergyIcon.gif 75 Range: 9 Duration: 10

Pulls a target unit to the location of the Viper.

Consume.png Consume (C)

Range: 7 Duration: 20 Cooldown: 1

Targets friendly structure and consumes 200 life over 20 seconds converting the damage dealt into 50 energy.

Excluded targets: Creep Tumor

General Strategy

  • Flying unit with multiple abilities, effective against biological, ranged-ground units as well as single large units.
  • Use Vipers in conjunction with fast-moving units such as Zerglings, Banelings, Roaches, or Hydralisks.
  • Combining the Viper’s Blinding Cloud ability and the Infestor’s Fungal Growth ability can completely shut down terran ground units.
  • Abduct high-cost, key units such as Siege Tanks, Colossi, or Brood Lords to kill them first.

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