Warsong Gulch

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Neutral Warsong Gulch
Level 10-90
Warsong Gulch loading screen.jpg
Major settlementsSilverwing Hold
Warsong Lumber Mill
LocationBetween the Barrens and Ashenvale

Warsong Gulch (WSG for short) is a battleground nestled in the southern region of Ashenvale forest. It is located near the area where Grom Hellscream and his Orcs chopped away huge swaths of forest during the events of the Third War. Despite disagreements from Thrall and the shamans, some orcs have remained in the vicinity, continuing their deforestation to fuel the Horde's expansion. They call themselves the Warsong Outriders.

The night elves, who have begun a massive push to retake the forests of Ashenvale, are now focusing their attention on ridding their land of the Outriders once and for all. And so, the Silverwing Sentinels have answered the call and sworn that they will not rest until every last Orc is defeated and cast out of Warsong Gulch.

Warsong Gulch is a 10v10 capture the flag battleground. Each side tries to take the opponent flag and "cap" (score) it at their own base. You can only "cap" the flag if the enemy isn't carrying yours. The winner is the first team to achieve 3 caps, or the team with the most caps when the allotted time expires.

The bases


Joining the battle

As with all battlegrounds, players of sufficient level (in this case level 10) can queue for Warsong Gulch through the PvP interface, found on the micro menu. Players can also queue by speaking to battlemasters in capital cities.

Warsong Gulch also has its own heavily guarded entrances in the game world, one for each faction. Originally, these served as one of the only ways to join the battleground. However, with the advent of the PvP interface in 3.0.2, these now serve mostly a decorative purpose.


The Warsong Gulch in-game map

The Alliance entrance is located in Silverwing Grove, southwest of Silverwing Outpost and Fallen Sky Lake in Ashenvale Forest. The Silverwing Outpost is near the junction of the main road through Ashenvale and the road south to the Northern Barrens. Be very careful if you are below level 20; in the area around the Silverwing Grove are many spiders with strong venom.


The Horde entrance is on the mountainside to the west of Mor'shan Base Camp at the northern end of the Northern Barrens.



Warsong Gulch is a 10v10 Capture the Flag battleground, with a duration of 20 minutes. The object of the game is to capture the enemy team's flag, while defending your own against capture.

The game ends when one team has scored 3 captures, or after 20 minutes. After that time, the team with the most flag captures wins. If this would result in a tie, the team that captured the last flag wins. If neither side has captured a flag, then the game ends in a tie.

Each team has one flag in their flag room. Players see the enemy's flag as a clickable object. Clicking on it causes the player to pick it up. To score a capture, the capturing team must have their own flag at its base, and bring the enemy's flag to that same spot. If both flags are being carried, neither team can complete a capture. After a capture, both flags will reset to their original locations after 20 seconds.

When both flags are held, after a short while the flag carriers will receive a stacking debuff, increasing their damage taken by 10%. Every few minutes the flag carriers will receive an additional stack of the debuff, increasing the effect. The debuff stacks up to 10 times for 100% increased damage taken.

Certain actions will cause the flag carrier to drop the flag. These include that player being killed, summoning a mount, entering stealth (including via Vanish), receiving a paladin's Divine Shield or Blessing of Protection ("bubble"), and Ice Block. The carrier can also drop the flag by clicking on their own flag buff (received while holding the flag). Actions which do not cause the flag to drop include shapeshifting (cat, travel, ghost wolf), Divine Protection, and using battleground power-ups. Also, picking up the flag breaks stealth.

When the flag is dropped, it becomes a clickable object where it was dropped. A capturing team member can pick it up again and keep running, but the player who dropped it will not be able to personally pick it up again for 3 seconds. Or, a defending team member can click on it and it will instantly teleport back to their base (this is called "returning" the flag). If no player picks up or returns the flag for about five seconds, it will return itself.


Main article: Warsong Gulch strategy

There are at least four different strategies commonly used in Warsong Gulch; Split into O and D, Mid Control, All Escort the FC, and Zerging. The final is most common in PUGS and least likely to produce a victory while any of the first three can be made to work depending on the composition of the given team.

  • Split into Offense and Defense. As simple as it sounds: part of the team protects your flag while another part goes to get the enemy flag. In the case that the enemy gets your flag D will try to chase the enemy flag carrier down and retrieve it while O may or may not assist depending on the tactics. It is very important that O sticks together to make this strategy work. Generally, all stealthers (rogues, druids) go to the enemy base, while the rest of the team stays back to stop any intruders.
  • Middle Control. The team attempts to establish control of the middle of the field by sending most, if not all, of the team there and attacking the enemy as they can. The goal is to prevent any enemy from reaching your fort, or to prevent any enemy flag carriers from returning to their fort. While the middle is held, class appropriate flag carriers are sent into the enemy fort to get their flag.
  • All Escort the Flag Carrier. Everyone stays in a group, charges across the field, and takes the enemy's flag. Everyone escorts the FC back to a safe spot and then some protect your FC while others go look for the enemy FC as they will almost certainly have taken your flag by now as well.
  • Zerging. This strategy involves most of the team charging the enemy flag in a random way and largely as individuals or groups of two. Against any of the organized strats zerging is unlikely to produce a victory, however, it is the strat most commonly used by PUGS as it requires no communication or planning at all.

The key to victory is communication with the other players in your faction. Take the time before the game starts to agree on what strat you will be using but be prepared to change if you need to as events develop. By communicating, your teammates will have the edge and be able to anticipate your enemies' position and movements. It is useful to know, for example, if the opposing faction has characters camped at your graveyard. When allocating parties within a raid group, attention should be focused on not only the classes and abilities of the players involved, but also their levels. For example, it is foolish to send in some level 25 characters when you know that the enemy flag is guarded by multiple level 29s. It is important to keep in mind abilities that can root or snare a player, as well as speed enhancements, and the ability to successfully get away from a group. As in any PvP situation, the key ability to develop with your character is the ability to adapt.

You are much more powerful in Battlegrounds when you are at the higher levels of your bracket. If you're playing in a 25–29 Battleground you will be more effective in direct combat as a level 29 than a level 25-28 because you will be much stronger, have more powerful spells, and stronger, higher leveled weapons with more DPS. You will also notice the other faction attacks you depending on your level because a level 29 will know a player two or more levels below them is an easy fast kill and takes only a few hits.

Remember, Totems are a lifesaver! When you are on your way to capturing the flag, lay a couple of totems, this will make a powerful escape route for you and your allies.

Team Buffs are essential for flag capturing! Aspect of the Pack can speed up your team as they protect the flag, also Blood Pact is great for EVERY ally. Defending, Healing or Attacking.

Hunters, lay a Freezing Trap just on the flag. If an enemy captures it, they'll be "sticking around" for a while. Also, lay another damaging trap above to add insult to injury.

NEVER LEAVE THE FLAG CARRIER ALONE. Have at least one person with him/her at all times.

Communicate effectively and efficiently. Don't spam the battleground chat with things not necessary to PvP.


There are three types of power-ups found in Warsong Gulch. To use them, simply walk up to one. They will respawn after a short period of time.

  • BerserkingPowerUp.jpg Berserking - Increases all damage caused by 30%, all damage taken by 10% and increases your size by 10%. Lasts 1 min.
  • RestorationPowerUp.jpg Restoration - Restores 10% of your health and mana every second for 10 seconds. Attacking or being attacked will cancel the effect.
  • SpeedPowerUp.jpg Speed - Increases movement speed by 100% for 10 seconds.

Honor rewards

The game awards bonus honor to everyone on your side of the match for reaching certain goals. Those goals are:

  • capturing the opponent's flag
  • winning the match

Other scored events do not grant bonus honor. These include: killing blows, picking up the opponent's flag, and returning your flag to your base. Honor is awarded for honorable kills as normal. Losing a complete match (0 captures and a loss) also gives you no bonus honor.

While it is possible to lose a match and still accumulate honor from honorable kills, a careless attitude about losing is generally frowned on, and considering that a winning match grants a substantial honor bonus, winning matches allows for accumulating honor points much more rapidly.

During the Warsong Gulch Call to Arms, completing the battleground will earn players bonus Honor and Conquest Points.


  • Flag Capture - 35 reputation for entire team

Warsong Gulch items

Warsong Gulch items are available by spending honor accumulated with Illiyana Moonblaze (Alliance) or Kelm Hargunth (Horde). Though some of the Sentinel and Outrider factions items have different names and artwork, their bonuses and equip effects are identical. More powerful versions of some items can be purchased as you gain levels, allowing higher level players to receive faction rewards with better equipment bonuses. However, the epic quality bracer rewards are only available from level 40, and the epic quality leggings are only available at level 60.

Item (Alliance/Horde) Type Level and HP Cost Classes Description
[Silverwing Battle Tabard]
[Warsong Battle Tabard]
Tabard {{#sub: 2059 Honor Points|5}} Unrestricted Tabard
[Rune of Duty] Trinket Level 20: {{#sub: 20 Honor Points|5}}
Level 40: {{#sub: 35 Honor Points|5}}
Warrior, Paladin
Hunter, Rogue
Stamina bonus
Restores health while equipped
[Rune of Perfection] Trinket Level 20: {{#sub: 20 Honor Points|5}}
Level 40: {{#sub: 35 Honor Points|5}}
Druid, Priest
Shaman, Mage
Stamina bonus
Decreases the magical resistances of your spell targets
[Caretaker's Cape]
[Battle Healer's Cloak]
Back Level 18: {{#sub: 20 Honor Points|5}}
Level 28: {{#sub: 25 Honor Points|5}}
Level 38: {{#sub: 35 Honor Points|5}}
Level 48: {{#sub: 45 Honor Points|5}}
Level 58: {{#sub: 55 Honor Points|5}}
Unrestricted Stamina and spirit bonuses
Increases spellpower
[Sentinel's Medallion]
[Scout's Medallion]
Neck Level 18: {{#sub: 20 Honor Points|5}}
Level 28: {{#sub: 25 Honor Points|5}}
Level 38: {{#sub: 35 Honor Points|5}}
Level 48: {{#sub: 45 Honor Points|5}}
Level 58: {{#sub: 55 Honor Points|5}}
Unrestricted Stamina and agility bonuses
[Lorekeeper's Ring]
[Advisor's Ring]
Finger Level 18: 100
Level 28: 100
Level 38: 300
Level 48: 300
Level 58: 1600
Unrestricted Stamina bonus
Increases spellpower
Restores mana while equipped
[Protector's Band]
[Legionnaire's Band]
Finger Level 18: 100
Level 28: 100
Level 38: 300
Level 48: 300
Level 58: 1600
Unrestricted Strength, agility, and stamina bonuses
[Lorekeeper's Staff]
[Advisor's Gnarled Staff]
Staff Level 18: 500
Level 28: 700
Level 38: 1000
Level 48: 5000
Level 58: 15000
Unrestricted Stamina and intellect bonuses
Restores mana while equipped
[Protector's Sword]
[Legionnaire's Sword]
Sword Level 18: 300
Level 28: 400
Level 38: 500
Level 48: 700
Level 58: 6000
Unrestricted Strength and stamina bonuses
[Outrunner's Bow]
[Outrider's Bow]
Bow Level 18: 300
Level 28: 400
Level 38: 500
Level 48: 700
Level 58: 6000
Unrestricted Agility and stamina bonuses (Level 30+)
[Sentinel's Blade]
[Scout's Blade]
Dagger Level 18: 300
Level 28: 400
Level 38: 500
Level 48: 700
Level 58: 6000
Unrestricted Agility and stamina bonuses
[Berserker Bracers] Wrist (Plate) Level 40: 500
Level 50: 700
Level 60: 5000
Unrestricted Strength, agility, and stamina bonuses
[Dryad's Wrist Bindings] Wrist (Cloth) Level 40: 500
Level 50: 700
Level 60: 5000
Unrestricted Stamina, intellect, and spirit bonuses
Increases spellpower
[Forest Stalker's Bracers] Wrist (Leather) Level 40: 500
Level 50: 700
Level 60: 5000
Unrestricted Strength, agility, and stamina bonuses
[Windtalker's Wristguards] Wrist (Mail) Level 40: 500
Level 50: 700
Level 60: 5000
Unrestricted Stamina, intellect, and spirit bonuses
Attack power increased while equipped
[Sentinel's Silk Leggings]
[Outrider's Silk Leggings]
Legs (Cloth) Level 60: 9000 Unrestricted Stamina, intellect, and spirit bonuses
Increases spellpower
[Sentinel's Lizardhide Pants]
[Outrider's Lizardhide Pants]
Legs (Leather) Level 60: 9000 Unrestricted Strength, agility, stamina, intellect, and spirit bonuses
Increases spellpower
[Sentinel's Leather Pants]
[Outrider's Leather Pants]
Legs (Leather) Level 60: 9000 Unrestricted Agility and stamina bonuses
Increases chance to get a critical strike
[Sentinel's Chain Leggings]
[Outrider's Chain Leggings]
Legs (Mail) Level 60: 9000 Unrestricted Agility and stamina bonuses
Increases chance to get a critical strike
Increases chance to hit
[Sentinel's Mail Leggings]
[Outrider's Mail Leggings]
Legs (Mail) Level 60: 9000 Unrestricted Strength, intellect and stamina bonuses
Increases chance to get a critical strike
Increases chance to get a crit
Restores mana while equipped
[Sentinel's Lamellar Legguards]
[Outrider's Lamellar Legguards]
Legs (Plate) Level 60: 9000 Unrestricted Strength and stamina bonuses
Increases chance to get a critical strike
Increases chance to hit
Increases spellpower
[Sentinel's Plate Legguards]
[Outrider's Plate Legguards]
Legs (Plate) Level 60: 9000 Unrestricted Strength and stamina bonuses
Increases chance to get a critical strike


Note: Meta achievements are located in a separate table at the bottom of this section.
Title Description Reward
Achievement bg captureflag wsg.png [Capture the Flag] Personally carry and capture the flag in Warsong Gulch. Achievement point 10
Achievement bg returnxflags def wsg.png [Frenzied Defender] Return 5 flags in a single Warsong Gulch battle. Achievement point 10
Achievement bg 3flagcap nodeaths.png [Ironman] In a single Warsong Gulch battle, carry and capture the flag 3 times without dying. Achievement point 10
Achievement bg killflagcarriers grabflag capit.png [Not in My House] In a single Warsong Gulch battle, kill 2 flag carriers before they leave the AllianceSilverwing / HordeWarsong Flag Room. Achievement point 10
Ability rogue trip.png [Not So Fast] In Warsong Gulch, kill a player who is under the effects of the speed power up. Achievement point 10
Achievement bg interruptx flagcapture attempts.png [Persistent Defender] Return 50 flags as a defender in Warsong Gulch. Achievement point 10
Achievement bg grab cap flagunderxseconds.png [Quick Cap] Grab the flag and capture it in under 75 seconds. Achievement point 10
Ability rogue surpriseattack.png [Save The Day] Kill the enemy who is carrying your flag in the opposing team's flag room while the opposing team's flag is at their base, within their control. Achievement point 10
Ability racial shadowmeld.png [Silverwing Sentinel] Gain exalted status with the AllianceSilverwing Sentinels. Achievement point 10
Achievement bg kill flag carrierwsg.png [Supreme Defender] Kill 100 flag carriers in Warsong Gulch. Achievement point 10
Achievement bg winwsg underxminutes.png [Warsong Expedience] Win Warsong Gulch in under 7 minutes. Achievement point 10
Achievement bg winwsg 3-0.png [Warsong Gulch Perfection] Win Warsong Gulch with a score of 3 to 0. Achievement point 10
Achievement bg win wsg x times.png [Warsong Gulch Veteran] Complete 100 victories in Warsong Gulch. Achievement point 10
Achievement bg winwsg.png [Warsong Gulch Victory] Win Warsong Gulch. Achievement point 10
HordeAbility warrior warcry.png [Warsong Outrider] Gain exalted status with the HordeWarsong Outriders. Achievement point 10

Useful terminology

During the course of playing, you may hear the following frequently used acronyms and terms used by players to give out directions:

  • fr: Flag Room
  • fc: Flag Carrier
  • efc: Enemy Flag Carrier
  • inc: Incoming enemy players
  • cap: The act of successfully capturing the opposing team's flag - "capping" "a quick cap" - or an instruction to capture the flag, often given when the fc is in a position to cap, but has yet to do so - "cap!"
  • gy: Graveyard (the area or in the proximity of the area in which players re-spawn after death)
  • ramp: Refers to the sloping terrain on the other side of the base (gy being on the left and ramp on the right as you are looking at the base from the middle)
  • roof: Refers to the area above the respective flag rooms, accessed via the side exit in each tunnel
  • tun: Refers to the tunnel leading in and out of the base
  • mid: Refers to the middle of the map, between the bases

Patches and hotfixes

  • Wands - The Shoot Wand ability is now a toggle. While active, it will continue attacking with the equipped wand until cancelled (e.g. moving).
  • Pet speed has been increased when out of combat and following their master.
  • Berserking (Troll Racial) - Updated tooltip to clarify ability only usable following a melee critical.
  • Hardiness (Orc Racial) - Fixed a bug that caused many abilities to ignore the additional resistance.
  • It should no longer be possible to disarm traps created by friendly players.


  • Honor system
    • Dishonorable kills - gained by killing a trivial Civilian NPC - now has a negative impact on a player's honor. Enough dishonorable kills will reduce a player's rank all the way to zero.
    • Players may now see an "estimated contribution point value" in the combat log for an honorable kill. Note that this value does not take diminishing returns against the same player into account, and is therefore "estimated".
    • "Team Contribution Points" has been renamed to "Honor"
    • Added tooltips to the different elements of the Honor System UI.
    • Players will see their last week's kill data in the "Last Week" section of the Honor System UI even if they did not achieve the 25 honorable kills required to gain standing or rank.
    • Fixed a bug where the PvP trinket rewards were not always removing the effects they were designed to remove (e.g. Polymorph, Fear, Stun).
  • Sitting characters will now stand up immediately after an attack, even if stunned.
  • Players can no longer swap inventory gear while dueling.
  • Dueling is now allowed within Everlook.


  • Special ability shots (e.g. Aimed Shot, Arcane Shot, Multi-Shot) no longer add the ranged weapon speed or take into account ranged weapon haste when determining the actual cooldown. The tooltip and cooldown timers should now properly reflect the actual cooldown.
  • The Hunter Epic quest has had some of its Demonic Corrupters retuned. It should also be noted that Hunters that attempt to bypass the single player portion of the encounter by using another class to do their tasks will fail the quest in a most glorious fashion.
  • Tranquilizing Shot - Is now properly affected by Efficiency and Hawk Eye talents.
  • Unleashed Fury - Fixed a bug where the damage increase was lower than stated in the tooltip. It should now increase damage by the listed amount.
  • Growl - Rank 1 effect improved.
  • Volley - Damage increased.
  • Pet speed has been increased when out of combat and following their master.
  • Spirit Guides in Battlegrounds will now summon/resurrect your current pet when the Hunter is resurrected.
  • Unstabling dead pets no longer puts players into a degenerate state where their pet only partially exists. Unstabled dead pets can now be properly revived, and players can no longer train more pets than their stable can hold.
  • Fixed a bug where magic shots were missing too frequently when used on a target with Blessing of Protection active.


  • Mage Armor - Now has a new, unique icon.


  • Fixed a bug where a Hunter's magic shots were missing too frequently when used on a target with Blessing of Protection active.


  • Inner Fire - Now stacks with other effects that increase attack power and armor.
  • Holy Nova - Cooldown decreased.
  • Feedback - Casting a higher rank of the spell will now replace an existing, lower level effect.
  • Unbreakable Will - Fixed a bug that caused many abilities to ignore the additional resistance.


  • Riposte - Fixed a bug where the ability was not usable against a disarmed or unarmed target.
  • Vanish - Should be a lot more responsive when used to avoid incoming attacks.


  • Fixed a bug where Fire Nova, Flametongue, Stoneclaw and Windfury Totems had incorrect level caps when cast by higher level shaman. All totems should now be summoned at the level of the caster.
  • Flametongue Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
  • Windfury Totem - Tooltip updated to clarify that only the main-hand weapon is enchanted.
  • Fire Resistance Totem - New icon.
  • Frost Resistance Totem - New icon.
  • Grounding Totem - Fixed a bug that allowed some area of effect spells to be "grounded" and/or destroy the totem.


  • Improved Drain Mana - Damage caused is now considered Shadow damage and is no longer reduced by armor.
  • Improved Voidwalker - Now increases all Voidwalker spells (now also including Sacrifice) by 10/20/30%.
  • Improved Succubus - Now increases Succubus spells by 10/20/30%.
  • Master Summoner - In addition to decreasing casting time of summoning the Imp, Voidwalker, Succubus and Felhunter, it now reduces mana cost by 20/40%.
  • Improved Enslave Demon - In addition to reducing the attack speed and casting speed penalty of enslaved demons, it now reduces the resist chance of Enslave Demon by 2/4/6/8/10%.
  • Demonic Sacrifice - Is now instant cast.
  • Improved Firestone - Now also improves the bonus Fire spell damage of Firestones by 15/30%.
  • Inferno - The summoned Infernal will now be enslaved for 5 minutes before turning on its summoner.
  • Drain Mana - Targets with no mana will no longer be valid for Drain Mana (Rank 4), making it consistent with all other ranks of the spell.
  • Improved Drain Mana - Damage caused by this talent is now improved by the Shadow Mastery talent.
  • Conflagrate - Range increased.
  • Siphon Life - Is now instant cast, damage increased.
  • Paranoia - No longer causes threat when cast.
  • War Stomp (Doomguard) - Now has a maximum of 5 targets.
  • Pet speed has been increased when out of combat and following their master.
  • Honorable kills will now generate a Soul Shard when Drain Soul and Shadowburn are used.
  • Spirit Guides in Battlegrounds will now resurrect your last Imp, Voidwalker, Succubus or Felhunter. If the Doomguard or Infernal were the last active pet or the previous pet was killed before the Warlock, an Imp will be summoned.
  • Improved Curse of Agony - Fixed a bug where Curse of Agony (rank 1) was not improved by the talent. The talent will now work properly with all ranks of Curse of Agony.


  • Overpower - Fixed a bug where the ability was sometimes blocked.
  • Improved Cleave - Now increases damage bonus by 40/80/120%.
  • Blood Craze - Talent design changed. It now regenerates 1/2/3% of the warrior's total health over 6 seconds after being the victim of a critical strike.
  • New Fury Talent: Dual Wield Specialization - Increases damage with the off-hand weapon by 5/10/15/20/25%. Note: the additional damage also increases rage generation significantly.
  • Iron Will - Fixed a bug that caused many abilities to ignore the additional resistance.
  • Enrage - Increased the number of charges to 12. Decreased the duration to 12 seconds. The new duration is the limiting factor for slower weapons (e.g. Arcanite Reaper will typically get one less swing), while dual wielding and faster weapons will make better use of all of the charges over the duration of the ability.
  • Concussion Blow - Changed to an instant, stunning attack and removed the damage portion.
  • Shield Specialization - In addition to increasing % chance to block, it now gives the warrior a 20/40/60/80/100% chance to generate 1 rage on a successful block.



  • New Engineering firework recipe added.
  • Added leatherworking recipe for mid level blue bracers.
  • Dragonbreath Chili proc rate has been reduced.
  • Restorative Elixir name changed to Resorative Potion with potion cooldown timer. Functionality has been changed so it should be more effective as it now dispels one harmful effect every 5 seconds for 30 seconds.
  • Two new transporter recipes have been added, with one for gnomish and one for goblin engineers. Gnomish engineers can get their recipe from Gadgetzan, Goblin engineers from Everlook.
  • Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!
  • Small Throrium Veins now sometimes will have Emeralds or Diamonds.
  • Engineering Vendors now sell Blacksmith's Hammers.
  • Both types of the engineer made Jumper Cables now share a cooldown. It was never intended to allow a player to use jumper cables XL and jumper cables within the same period of time.
  • Solid Dynamite was inadvertently broken in the 1.4 patch to require harder materials than it should. This has been fixed.
  • Wicked Leather Bracers Plan is no longer bind on acquire.
  • Jumper Cables no longer have a chance to break when they fail.
  • Elemental Flux added to blacksmith vendors.

Raids & Dungeons

  • Molten Core
    • Firesworns that are moved too far away from Garr will now become quite enraged until they move closer to Garr.
    • The eruptions from the lava in Ragnaros's Lair will now always happen while Ragnaros is in combat. However, these lava eruptions occur less frequently, do less damage, and the damage they inflict is now resistible.
    • The maximum range of the Wrath of Ragnaros spell has been increased.
  • Additional new raid items have been added to the treasure lists for Azuregos, Lord Kazzak, and bosses in Molten Core.
  • Onyxia - Fixed a bug that was causing Onyxia's Tail sweep to no longer cause knockback.


  • Searing Gorge has a new quest hub for both Alliance and Horde players called Thorium Point. The supported level ranges are 45-52. Craftsmen will be happy to know that the Thorium Brotherhood has opened up many new opportunities to gain favor amongst their clan (even for level 60 players).
  • The Hinterlands has a new Horde quest hub known as Revantusk Village, located on the eastern coastline. Horde players level 44-52 are encouraged to visit Revantusk Village and assist the Revantusk with their myriad problems and tasks!
  • All members of both the Horde and Alliance are reporting low stockpiles of various textile resources! Donations of cloth are now being accepted in the following locations: Darnassus, Stormwind, and Ironforge for the Alliance; Orgrimmar, Undercity, and Thunder Bluff for the Horde. Seek out an official Cloth Quartermaster for more information.
  • Several quests have been added to Feralas for level 45-52 characters.
  • Krueg Skullsplitter has moved from Thousand Needles to a more appropriate location at Camp Mojache in Feralas.
  • Highlord Demitrian is back! For those players unraveling the mysteries of Thunderaan, you may once more speak with the Highlord.
  • Dwarven Priests may now undertake the Molten Core discovery quest; "Attunement to the Core." By fixing this bug, we had to open the quest to all players once more. If you have already done the quest, you will not be required to do it again in order to access the Molten Core via the portal.
  • Highlord Bolvar Fordragon should no longer despawn when "The Great Masquerade" is activated.
  • Characters on the "A Strange Historian" quest are now correctly prompted to find Chromie in the northwest corner of Andorhal, where she and the ruined inn have been moved to.
  • The Gordok Courtyard Key and the Gordok Inner Door Key are now zone bound items. These items only exist within the Dire Maul zone instance, and players will lose these keys from their inventory if they leave the zone.
  • Everyone's favorite Alliance quest, "Deep Ocean, Vast Sea" now gives a substantial coin reward in addition to the choice of item.
  • Rage Scar Yetis in Feralas no longer give the quest item for the "Mark of Quality" quest.
  • Completing the "Mark of Quality" quest now gives Darnassus and Thunder Bluff faction increase where appropriate.
  • Merideth Carlson should only hand out her free horse feed now to people who have already completed the quest for it.
  • The "Unfinished Gordok Business" quest has been fixed to allow certain Human Priests access to it who had difficulty previously.
  • Sea Elementals and Sea Sprays in Feralas should now be giving out the proper version of Oglethorpe's distress beacon.
  • The end of the Paladin Epic Mount quest "Grimand's Finest Work" now makes it clearer that Lord Shadowbreaker's acquisition of the Arcanite Barding is only temporary.
  • Jeziba in the Ruins of Andorhal now faces the correct direction when pointing to his Catalogue of the Wayward.
  • Fraggar Thundermantle now correctly tells you to return to him, and not his evil, two-eyed twin, Frobe Thundermantle when completing the Skull Rock Clean-up quest.
  • The Branch of Cenarius no longer drops off of Prince Raze. It now properly only drops off of Geltharis for the quest, The Branch of Cenarius.
  • Failed quests will now indicate (Failed) in the quest log so it is easier to see them.
  • Typos fixed in the Paladin Epic Mount quests.

User Interface

  • Innkeepers around the world now have a gossip option that lets you join a meeting stone directly from the innkeeper rather than going to the location of the meeting stone. Also these Innkeepers will now have background lore about each of the dungeons.
  • Levels Required for meeting stones have been increased. The intent is that a group will not receive party members from a meeting stone that don't really have a chance of completing the dungeon.
  • Meeting Stones have had their rules for what players are grouped with what other players relaxed. This means groups who use meeting stones (or innkeepers) should have their groups formed much more quickly than they were previously.
  • Pets of other party members will now display in the party UI. You can see pet health and harmful effects on the pet. You can turn this functionality on and off in the Interface Options menu.
  • Players can now target other players in a raid by clicking on their name in the raid window. Additional Raid UI improvements coming soon.
  • Added visual effects for healing power and spell power enchantments.
  • Your main action bar now displays the number of the bar that you are currently displaying.
  • In Master Looter mode, items are no longer opened up for looting by all party members after the round-robin looter closes their loot window. The Loot Master always distributes items over the loot threshold.
  • Rolling on items while charmed/hexed/etc. now works, as does /random and receiving items from the master looter.
  • When a player dies in an instance and then uses the spirit healer, the body in the instance now turns to bones.
  • Players can no longer mail or auction an item that they've just disenchanted.
  • When a ghost player is resurrected into an instance that has become full, they no longer come to life wherever their ghost happens to be standing. Instead, they get ported to the closest graveyard.
  • Players must now bind a bind-on-equip bag to put in into a purchased bank bag slot.
  • Items split from stacks can now be dropped directly into (or onto) bank bags without any mysterious error messages.
  • Added a "Maximize" windowed video option which will maximize the game window and remove the borders for a fullscreen experience which allows popup windows.
  • Trying to use a hearthstone, consumable, etc. while logging out now displays a more appropriate message: "Another action is in progress."
  • The login interface files are now checked to make sure they haven't been tampered with or corrupted. This is to improve account security in public game rooms.
  • Added the function TargetNearestPartyMember() to the UI scripting system.

World Environment

  • The Thorium Brotherhood faction is now peaceful - players cannot go to war with them.
  • The Wildhammer Clan in the Hinterlands is now a peaceful faction to the Alliance, meaning Alliance players cannot intentionally declare war on them.
  • A new graveyard has been added near the east coast of the Hinterlands at the Overlook Cliffs.
  • The two Hinterlands graveyards are now using a system that will ensure that the spirits of dead characters go to the closest graveyard.
  • Buliwyf Stonehand, the dwarven weapon master in Ironforge, now properly tells you about the weapons that Woo Ping can train you in, instead of talking about himself. He does like going on about his own martial prowess.
  • Krinkle Goodsteel of Gadgetzan submitted a complaint to the local Repairer's Union and has had his ability to repair durability reinstated.
  • Brave Wildrunner of Bloodhoof Village in Mulgore no longer patrols through the kodo mounts.
  • Added new load screens for Deadmines, Wailing Caverns, Uldaman, Razorfen Downs, and Zul Farrak.
  • Discovering Valor's Rest now also pops the Southwind Village puzzle piece on the Silithus area map.
  • Many of the Swift Mounts have gained eye glows and some have had other tweaks made to them to improve their looks.
  • Additional mithril nodes have been added in Un'Goro crater
  • Genavie Callow in Undercity is now properly on the Undercity faction.
  • The Grow effect that Bom'bay in Sen'jin Village would sometimes cast on characters was reduced from 100% to 50% growth.
  • The Lazy Peons in The Valley of Trials now make a wood chopping sound when they are hacking at the trees.
  • The Dark Summoners of the Eastern Plaguelands have finally fully materialized and are no longer ghostly in appearance.
  • In Silverpine Forest on Fenris Island, moved a Rot Hide Plague Weaver's spawn point from inside a tree.
  • Neeka Bloodscar of Kargath no longer speaks as if she is in the Barrens.

Flight Paths

  • New Horde Flight Paths
    • Valormok in Azshara - Bloodvenom Post in Felwood
    • Kargath in Badlands - Thorium Point in Searing Gorge
    • Flame Crest in Burning Steppes - Thorium Point in Searing Gorge
    • Tarren Mill in Hillsbrad - Revantusk Village in Hinterlands
    • Undercity - Revantusk Village in Hinterlands
  • New Alliance Flight Paths
    • Ironforge - Thorium Point in Searing Gorge
    • Morgan's Vigil in the Burning Steppes - Thorium Point in Searing Gorge
  • The flight path from Undercity to Kargath no longer clips into the ground just south of Dalaran.

Bug Fixes

  • Fixed bug causing all tailoring recipes to show up as "orange"

Patch 1.5 Supplemental Changes

General Battlegrounds changes

  • All friendly players will now show up on the overhead and mini-map while in a battleground (regardless of whether they are grouped).
  • Players entering a battleground queue now receive a system message informing them that they have successfully entered the queue.
  • The mini-map icon for the battleground queue will now show the amount of time you have waited. In addition, the "seconds" field of the estimated wait time has been removed.
  • Spirit Guides may only resurrect a maximum of ten players per "wave".
  • Going AFK in a battleground will cause that player to be disconnected from the game.

Alterac Valley

  • Enemy NPC lieutenants and commanders now have a team bonus honor value.
  • Enemy NPC lieutenants and commanders no longer respawn.
  • Enemy towers are now destroyed rather than captured (a one-time event per tower). The mechanics for destroying a tower are very similar to their previous capture mechanic.
  • The enemy NPC mine layer no longer respawns when killed.
  • The respawn time for laying mines has been slowed.
  • All Alterac Valley quest items (ie: armor scraps) are zone-bound, and will be lost if taken outside the battleground instance.
  • Korrak's respawn time has been increased to 30 minutes.
  • NPC's in the entrance tunnels will no longer fight enemy NPCs, only enemy players.
  • Lok'holar the ice lord and Ivus the forest lord are now friendly to Horde and Alliance players (respectively), and will therefore no longer affect friendly players with area-of-effect spells.
  • Sound effects have been added to critical battleground events (ie: a graveyard being assaulted).
  • Additional items for purchasing have been added to the quartermasters in the entrance tunnels. The types of items you may purchase is based on your reputation with the quartermaster.
  • The Alliance and Horde NPC captains now periodically shout a "rallying cry", granting a powerful effect to all friendly players in the battleground. Killing the enemy's captain will deny the ability for the enemy to gain a rallying cry.
  • Ivus the Forest Lord now uses a winter Ancient Protector model rather than a Keeper of the Grove model.

Warsong Gulch

  • The duration the flags will remain on the ground before automatically returning has been changed from 2 minutes to 10 seconds.
  • The Boots of Speed now have a random spawn timer between 2 and 3 minutes, and the effect duration has been lowered to 10 seconds.
  • Warsong Gulch now has a minimum of 8 players on each side to start a new instance. The maximum is still 10 players.

Bug Fixes

  • It should no longer be possible to "double capture" a single flag in Warsong Gulch (get credit for two flag captures for capturing only one flag).
  • Fixed a bug in Warsong Gulch where a carried flag would not be captured if the carrier was standing on their own flag when it was returned.

See also

External links


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